About me
I’m Fabri, also known as 3duct, a 3D artist and animator.
I’ve been working professionally in 3D for over 5 years, but the spark started way earlier. At 10 years old, I got obsessed with GTA IV stunt videos. My computer wasn't powerful enough to run the game, but I discovered Naturalmotion Endorphin, a 3D software for body physics. That moment pulled me into the world of 3D, and I never stopped creating.
My name comes from my “duct tape it but make it work” mindset. I’ve always been fascinated with the clever tricks used in videogames to achieve complex effects efficiently, and I carried that into my own workflow. It’s what allows me to bring wild ideas to life as a single artist, hitting tight deadlines without blowing up my machine in the process.


Style & Inspiration
I love to build vibrant, detailed worlds and explore them from every angle until I find a story worth telling. My sources of inspiration evolve over time — I’ve gone from hip-hop culture to art toys to clay-like animation. Lately, my work has leaned toward psychedelic, futuristic surrealism, exploring themes of internet culture, videogames, and rap music.
Music is at the core of my process. I usually start with mental images or moods, and most of the time they come while I’m listening to a song. That’s why I always ask clients if they have a track in mind — it helps me translate the feel of the music into visuals. Most of my work ends up as music-driven visuals, cover art, and animations.
My favorite part of creating is when I am in the flow, time just melts away, and I get to connect my brain with the peripherals. I believe in trusting the process — it's usually one thing that makes a piece go from "okay" to "outstanding."


Work & Clients
I’ve collaborated with artists across genres — hip-hop, trap, reggaeton, dembow, electronic music — creating cover art, visualizers, and commercials to promote releases. I’ve also built flashy 3D ads for cannabis brands, and produced visuals for nightclubs and clothing stores.
The projects that excite me the most are the ones that allow for experimentation, pushing creativity, and letting the process lead to unexpected places.
Vision
When others look at my work, I want them to just be like: "Okay, that looks really cool." I don't care about overexplaining meaning — I care about how art makes you feel in the moment.
Looking ahead, I see my work taking many forms — big prints, galleries, or even physical products that people can own and enjoy. My role is to get the visuals to steal your attention and keep you hooked.









Outside of 3D
I’m always hunting for new music and obscure media gems. I play games too — sometimes new releases, sometimes retro stuff — but lately I get more joy out of creating than consuming.
I like to dive into personal projects where I push my skills and explore new techniques. I love to hide little easter eggs in many of my pieces, like future “3duct trivia” waiting to be discovered.
Capabilities
3D Graphics & Animation
Character Modeling, Sculpting & Rigging
Cover art & clothing graphics
Traditional 2D animation
Worldbuilding & Environment
Branding visuals & commercials
Loop animations for music & art projects
Physics Simulations
Software
Blender — main tool for modeling, animation & rendering
Nomad Sculpt — character sculpting
Photoshop — post-processing & graphics
Premiere — editing
TL;DR: I love anything related to computers.
© 2025 Fabricio Ramos. 3duct™ portfolio. All rights reserved.
